﻿public class PlayerLightStoppingState : PlayerStoppingState
{
    public PlayerLightStoppingState(PlayerMovementMachine stateMachine) : base(stateMachine)
    {
    }

#region IState Methods
    public override void Enter()
    {
        base.Enter();
        StateMachine.ReusableData.DecelerationForce =
            StateMachine.Player.Data.PlayerGroundedData.StoppingData.LightDecelerationForce;
        
        StateMachine.ReusableData.CurrentJumpForce = airborneData.JumpData.WeakForce;

    }
#endregion
}